10 Reasons You Should Become a 3D Video Games Artist

10 Reasons You Should Become a 3D Video Games Artist

Firstly, the gaming industry is on the rise! In fact, that is truly impressive on how rapidly the whole business expands, with new devices, games and even genres popping up every month! While I myself worked a lot with creating artwork for 3D video games, I’m definitely not a biased author. You know why? Because though I’ve worked on making 3D art for video games, I actually do not enjoy playing them. More than that, I’ve never owned a PS or an…

But if you think of the good old days of the Hollywood’s Golden Era, there was a simpler approach: create one truly unforgettable image that captured the film’s spirit while also generating excitement at just a glance. Movie posters were not mere commercial gimmicks but were more like pieces of art.

Will anyone remember the countless individual character sheets for this weekend’s The Great Gatsby? Don’t count on it. For better or worse, the wall space reserved for the 75 most iconic movie posters of all time shall remain undisturbed.

SCREAM (1996) – Art Director: David Lubin

KIDS (1995) – Art Directors: Jennifer Alex Nickason and Michael Preston

ESCAPE FROM NEW YORK (1981) – Art Director: Chris Horner

SINGIN’ IN THE RAIN (1952) – Art Directors: Randall Duell and Cedric Gibbons

THE SOCIAL NETWORK (2010) – Art Directors: Curt Beech and Keith P. Cunningham

THE MALTESE FALCON (1941) – Art Director: Robert Haas

FORREST GUMP (1994) – Art Directors: Leslie McDonald and William James Teegarden

DOUBLE INDEMNITY (1944) – Art Directors: Hans Dreier and Hal Pereira

THE KID (1921) – Artist: Unknown

CASABLANCA (1942) – Artist: Bill Gold



WEST SIDE STORY (1961) – Artist: Saul Bass

MONTY PYTHON AND THE HOLY GRAIL (1975) – Artist: Terry Gilliam

BLAZING SADDLES (1974) – Artist: John Alvin

COOL HAND LUKE (1967) – Artist: Bill Gold

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